I now have a small amount of videos on Youtube that demonstrate my work in its early stages. If you could watch them and send them around that’d be much appreciated! And if you have a channel of your own then be sure to subscribe, comment and like my videos, and I’ll do the same for you!
My channel is called djd91ANIM
I’ve come across another article regarding and copyright, and this one introduces a different perspective on piracy and the copyright industry. I feel this is particularly relevant to this blog as it talks about people like myself who have an online portfolio and can potentially make their living from the internet. However, the answer to the problem of piracy has still not been found and is unlikely to happen for some time until something changes.
There are a number of talented animators on YouTube, and they are a great place to find shorts you wouldn’t be able to find anywhere else. Some people make their entire living off producing videos for people to watch, and this allows any work to potentially go viral without the hassle of television and cinema. These are a few. I will edit this post with more as necessary;
Here are a few blogs that I’ve come across that have helped me, be it through teaching me how to improve my own blog, or interesting information that would normally be difficult to find.
James Baker – The Storyboard Artist that I interviewed
Erik Benson – Another Storyboard Artist from Pixar that I have been in touch with
Lee Unkrich – Director of Toy Story 3, not so much a blog, but still interesting
Bill Cone – Designer Staff at Pixar
I recently came across a series of books that I had never seen before in shops or online, and stumbled across them when searching for animated films on Amazon. They all feature art work from the production of certain films, which vary greatly in variety. They are typically for the big budget movies from Hollywood but nonetheless the artwork featured in the preview pages alone was enough to get me interested and buy one.
The Art of Wreck-It Ralph, the latest release from Disney
The Art of Brave, Pixar’s latest film
The Art of Marvel’s Avengers, this has more on the production of the film, not just art work as live action doesn’t require as many drawn aspects before the film is made.
I found a very interesting article on Online Piracy, written by the developer of the video game Minecraft. He talks about how instead of trying to fight Piracy and how it will inevitably always happen, he writes about what creators can do to embrace it, and help people find incentives to buy the retail copy of the product. I thought this could apply to many media items, such as films. For example, it’s extremely easy to watch or download the latest films for free, and although some will go out and buy the film if they decide they like it, the number of people that do this is not consistent enough for studios to rely on. Therefore it is better to offer incentives from actually buying the film legally. Such examples could be commentaries from the makers, reward schemes and other extras. While this is already being done to an extent, it needs to be more known that when you buy the disc/download, there are worthy reasons to do so.
The article can be found here:
Throughout this module I’ve been collecting research be it to do with animation in general, or the whole process of getting a job in the industry. There have been a few books that I’ve looked at that have been helpful but one in particular is a book that I came across last semester. It’s a book on the art of Storyboarding, and it has quite an in-depth section on preparing a CV for a job at an animation company; points that have been made during this module in writing a CV.
The book is called Storyboards: Motion in Art by Mark Simon.